Physical Experiments:
* Diffraction of Sound Coming Thru a Hole/Aperture
* Setting up 5.1 'audio workstation' in lab: using Genelecs, 32 channel Orion gear
* Spatial Audio:
    - Something using the Neumann Head
    - Facebook/Waves 360 plugins
    - EarFish HRTF measurement
* Guitar modes, e.g.

Computer Work:
* APPlications:
   -  Use Hawley's machine learning audio classifier to distinguish sound
   -  Use VR 3D sound viz measurement tool
   -  Measure mic/speaker polar patterns using Polar Pattern Plotter
* Something Involving WebAudio (Programming)
   - SHAART in WebAudio!
   - 3D panning in WebAudio
* Something Involving Wavelet Transforms (Math)
* Using Acousto simulation software (you should talk to Ben Shaw at OceanWay)
* Mobile app usage/writing of something sound-related:
     See, e.g. iPhysics blog, acoustics experiements:

* Retooling PHY2010 to use Rossing textbook instead

* Hearing loss paper e.g. with Frank/Tamara Baird, or damage due to in-ear monitoring mistakes
* Hawley's Law  (ask me)

Common Ideas:
* Room tuning/renovation
* A/Bing things  (expensive thing vs. cheap thing)
* Breaking a crystal glass (=lame)